Post by DM on May 14, 2014 20:50:07 GMT
Updated from the file in the drop box:
HORSE BREEDS OF THE REALMS
Note: The Legendary Narheim Silvershadows of The Ungol Grasslands (North Silver Marches) are not included here as their number is so small and they are supernatural creatures with magical ability.
Equines—horses, donkeys, mules, zebras, and ponies—are found in many varieties across Faerûn, each bred for a specifi c task. Perhaps surprising to some, most of the best horse breeders are humans. Dwarves and gnomes have never found it easy to bring horses into the Underdark, elves favor magical mounts (most of which make even the most prized horse seem rather mundane), halfl ings have proven happy with the efforts of the humans, and orcs prefer less domestic mounts, such as war pigs and worgs. Battle effi gy As a general note, equines are measured in hands where a hand equals 4 inches), and height measurements refer to the distance from the ground to the horse’s withers (shoulders), not to the top of the head. Most breeds of equines in Faerûn are identical in price and characteristics with one of the various kinds of equines described in the Monster Manual, as detailed here.
Horse Groups:
Baroque – Strong descendants of war horses
Cob – a small, strong and stout horse, common riding horse
Colt – Young (less than 4) male horse
Courser – Swift and strong trained to be a warhorse
Destrier – a strong horse trained for war, usually stallions
Draft/Dray – a powerful work horse
Filly – Young (less than 4) female horse
Garron – an undersized but sturdy beast
Gelding – A colt that has been castrated after 4 years of age
Grade – a mongrel horse of mixed or unknown parentage
Hobby – a small war horse used by skirmishers
Jennet – small riding horse favored by noble ladies
Mare –A filly that reaches 4 years of age
Palfrey – a fine horse prized by nobles
Ridgling – A colt that reaches 4 years and is incompletely castrated
Rouncey – war horse generally used by poor knights and squires
Stallion – A colt that has not been castrated after 4 years of age
Heavy horse breeds include
Amphailan
Cream draft
Faerdskin*
Kromlor*
Miradan’s
Nars*
Phlan cart horse
Sembian draft
Tendal’s breed
Heavy warhorse breeds include
Amphailan black charger
Cormyrean destrier*
Ostorian
Tantran destrier
Tharurr*
Light horse breeds include
Amphail Gray*
Baldurian riding horse
Balserran*
Barrowright farm
Chionthar*
Darromar
Duquala*
Esmel long rider
Everlundian Ranger*
Fox Trotter
Halruaan
Lhesperan*
Mintan riding horse
Mucklestone
New Forest
Semphari*
Shaaran Zebra*
Shire rider
Sosser*
Steppe*
Light warhorse breeds include
Akhal-Tara*
Andaluarian*
Calimite*
Cyaddar*
Dambraii*
Duskwood Skewbald
Emberhawk
Golden Trotter
Ixinosia Longhair
Meth*
Raurin*
Shad’iar*
Thayan Black
Vilhon riding warhorse
Pony breeds include
Dale Pony*
Forest pony
Hammer Pony*
Island Pony*
Nether pony
Orsraun pony
Shire pony
Snowflake Mountain pony
Sunrise pony
Uglib*
War pony breeds include
Fell Pony*
Hammer war pony
Whiteshield*
* Detailed below
Faerûn has several unique equine breeds as well, each of which is in some way or ways an exception from the norm. These unique breeds are described below.
AKHAL-TARA
The Akhal-Tara comes from the Arabian lands of Zakhara. Sages and horse breeders say the Akhal-Tara has been around for over 2,000 years, making it one of the oldest known breeds on Faerun. This breed is another cavalry horse, seeing widespread use among the armies of the Land of Fate. It is said that one of the ancient Grand Caliphs received the first Akhal-Tara stallion from a friendly genie. Akhal-Tara horses have long and slender heads with expressive eyes. It has a short, silky mane, or often none at all and a short tail. This breed has a narrow chest, long back, and flat ribs. The legs are long and slender, clearly revealing the tendons. It averages 15-15.1 hands in height. It is often dun in color, although it can be bay and gray, with a pale golden coat preferred. Wealthy caliphs often are able to get a shiny, golden color to the horse's coat. These exquisite horses are rarely found outside of the Land of Fate. Should any be found in the Barbaric North, the price could easily exceed 60,000 gp.
AMPHAIL GRAY
This variety of equine, bred exclusively in Amphail far to the north, is famous across Faerûn for being loyal and hardy. These dappled gray light horses stand 16 hands (5 feet 4 inches) at the withers and are otherwise unremarkable in appearance. Nevertheless, they are highly priced, averaging 225 gp. Amphail Gray (CR 1): As light horse (MM 273) except +2 Con, +2 Wis, +2 Cha.
ANDALUARIAN
The Andaluarian comes from the realm of Impiltur, and is primarily used as a cavalry mount. The Andaluarian has a distinguished appearance, usually appearing in the colors white and light gray, and occasionally bay. It is a compact horse with excellent proportions, and usually stands at 15.2 hands. The mane and tail are abundant, and the breed has a flat or slightly convex nose, small ears, and its head is set on a substantial neck. The chest is quite massive and the quarters are lean. The Andaluarian is renowned for its ability to learn and its superb temperament. This particular breed was established in 1135 DR, during the early rise of the Impilturians and their battles against hobgoblins.
BALSERRAN
The Balserran sees widespread use in Western Faerun, being a superbly fast galloper. The Balserran is quite gentle, and excels in jumping, games, reining, roping, endurance and as gentle family horses. The Balserran's coat is often colorful and features unique coat patterns, and many are of bay, white or gray in color, with black spots near the rump.
CALIMITE
Coming out of the Calim Desert, these horses are said to be blessed with the speed of great Calim himself. The Calimite is one of Faerûn’s most famous horses, known for its great speed, endurance, and pure breeding. The breed is further distinguished by its beautiful and delicate head, large and prominent eyes, arched neck, deep chest, silky coat, full mane, and high tail carriage. Standing 14-1/2 hands (4 feet 10 inches) high, these light warhorses can be chestnut, gray, bay, or black with black and white markings on the face and legs. These beasts are highly valued and highly priced, averaging 1,650 gp. Calimite (CR 1): As light warhorse (MM 274) except speed 70 ft., +2 Con.
CHIONTHAR
Named for the region of its prevalence, the Chionthar is known by a variety of names, including the Reaching and the Cormyte riding horse. It is popular throughout both the Western and Eastern Heartlands, and quality ranches are known in Hluthvar, Iriaebor, Asbravn, Arabel, Waymoot, and Harrowdale. The Chondathans of the Vilhon Reach originally bred this light horse centuries ago; the Chionthar shows the influence of the Calimite and the Dambraii. Cormyreans perfected the breed. It stands 16 hands (5 feet 4 inches) at the withers, has a long neck, and a dignified head with widely spaced intelligent eyes. Coat colors include bay, dark bay, chestnut, black, and gray; white markings are common on the face and legs. This horse is strong and swift, as well as easily trained. Not much of a workhorse, the breed is especially prized by travelers and messengers. A solid but common horse, the Chionthar’s sale value averages about 200 gp. Chionthar (CR 1): As light horse (MM 273) except speed 70 ft., +2 Str, –2 Wis. Any character riding a Chionthar gains a +1 bonus on Ride checks.
CORMYREAN DESTRIER
The Cormyrean destrier is perhaps the finest heavy warhorse in all of Faerûn. The breed is relatively new; King Azoun I ordered and supervised their breeding sometime around 400 DR from Nar and Tharurr stock. Although it is now encountered throughout western and northern Faerûn, the best Cormyrean destriers are still found on the ranches outside Arabel and Waymoot. Cormyreans are the most commonly depicted warhorse among castle and palace wall tapestries across much of Faerûn. Outside of Cormyr, the Cormyrean destrier can also be found as a workhorse pulling beer wagons and heavy plows. A mature stallion stands 17 hands (5 feet 8 inches) high and can weigh up to 2,200 pounds. It has wide-set, expressive eyes and a noticeably convex nose. It is often bay, brown, black, or gray, and usually costs more than 1 gp per pound, averaging 2,500 gp. Cormyrean Destrier (CR 2): As heavy warhorse (MM 273) except +2 Str, +2 Wis. Any character riding a Cormyrean destrier gains a +1 bonus on Ride checks.
CYADDAR
The Cyaddar is another of the unique horses of Faerun, being found exclusively in the Anauroch Desert. The Bedine tribes keep a few of these horses, primarily to counter the Zhentilar presence withing their desert. Bedine legends speak of the first appearance of the Cyaddar breed when the swirling winds sent by Kozah manifested as a horse that could "fly without wings". The Cyaddar is extremely swift and hardy, requiring little water, which makes it perfect for the harsh enviroment of Anauroch. The breed's eyes are prominent on the head, has large nostrils and a small teacup muzzle. Its gracefully arched neck rises out of a long sloping shoulder and broad chest. A short, strong back and high trail carriage complete the picture. Cyaddars come in grey, chestnut, bay and roan and an occasional solid black. Most of the breed stand between 14.2 and 15.2 hands in height and weigh between 800 and 1,000 pounds.
DALES PONY
The Dales pony goes by many names throughout the Dales, Moonsea, the Vast, and Damara. These ponies work on farms and ranches, in mines, and for merchants throughout the region. Having been mixed with ponies and horses of almost all breeds, the Dales pony’s appearance is as varied as the species of horses, although they are often piebald or skewbald. Nevertheless, the breed maintains its superior survival traits, a powerful jump, and sure-footedness. Standing 12 hands (4 feet) high, the Dales pony is also a popular training pony among the wealthy of central and northeastern Faerûn. These highly prized ponies cost 120 gp. Dales Pony (CR 1/4): As pony (MM 277) except +2 Con; +2 racial bonus on Balance, Climb, and Jump checks. Any character riding a Dales pony gains a +1 bonus on Ride checks, and Handle Animal checks made against a Dales pony receive a +2 bonus.
DAMBRAII
Dambraii steeds are prized throughout the Shining South. A Dambraii that leaves Dambrath is considered the equal of any light warhorse found elsewhere. In truth, those who manage to get their hands on a purebred Dambraii horse will find it tough, fast, and easy to train. However, only the poorest horseflesh actually leaves Dambrath. Someone facing a troop of Dambraii cavalry quickly learns that the best horses are kept in Dambrath. A cavalry troop on Dambraii horses can move at a speed that is unheard of by any other cavalry troop. They are all battle trained and very dependable in combat. Dambraii riders are almost never thrown, at least while their horses still live. It is interesting to note that the superior qualities of Dambraii horses are reduced outside their land. Perhaps this is proof that arkas grass (which grows only in Dambrath) was indeed created for horses. Horses fed on arkas grass during the first years of their lives become superior animals; this is a little-known secret outside of Dambrath. The horses of Dambrath are smaller than usual, standing only 13-1/2 hands (4 feet 6 inches) high. They are always piebald or skewbald, generally, white on black, or black on white. Browns and grays do exist, but are rare. These amazing steeds sell for 1,800 gp. Dambraii (CR 1): As light warhorse (MM 274) except speed 70 ft., +2 Dex, +2 Con. Handle Animal checks made against a Dambraii gain a +2 bonus, and it can be trained in half the normal amount of time.
DUQUALA
The Duquala is a relatively new breed of horse appearing in Maztica. Enterprising Amnian merchants have managed to breed a few of these magnificent horses on their plantations in Payit near Helmsport. The Duquala is well suited for the humidity of Maztica's jungles. The head is lean, and the facial profile is straight or slightly convex. The size of the head is medium in the female and moderately more developed around the jaw in the male. The profile is erect, the eyes full, expressive and lively. The muzzle is medium sized, firm and with movement. The excellent senses of the Duquala have enabled it and its rider to escape from ambush. The neck is wider at its base and much finer the closer to the head, which should form a striaght angle. The manes are abundant and beautiful. Adult horses stand 14.1 to 15.2 hands high in the female and 14.2 to 15.3 hands in the male. The coat is silky and all colors are permissible, but albinos are quite rare and frowned upon.
EVERLUNDIAN RANGER HORSE
This breed is maintained by horse traders in Everlund in the North. The breed is often sold to rangers traversing the Northern wilds. The Everlundian breed is very fickle and temperamental, which makes it uniquely suitable for the ever roaming rangers and wilderness scouts who keep track of the ever increasing goblinkin. The ranger horse has a high arched neck which ripples with hard muscle. Its body is also well muscled and thick around the midsection, enabling it to carry a fair size load of equipment. It is extremely hardy and its powerful legs enable it to reach speeds of almost 35 mph. The colors of the coat do not follow any breeding pattern, which lends more credence to the horse's fickle nature.
FAERDSKIN
The Faerdskin can be found throughout the Heartlands and North oF Faerun. This is another horse that sees widespread use in daily life. The color of the Faerdskin is varied and the more beautiful or rare the color the more superior the genetic heritage they possess. Faerdskins have been long noted for their superior qualities and strength. They have more stamina, more determination, harder feet, better bone and are generally hardier than other horses. A Faerdskin with weak or spavined legs is a rarity. "Tough as wet leather" is a good description of a Faerdskin.
FELL PONY
This breed sees heavy use as the mount of choice for Cormyr's mountain patrols, as well as a patrol horse into areas like the Stonelands and Goblin Marches. Its docile temperament makes it popular with riding and trekking stables, and is also a credible jumper and has the ability to trot for long distances at a steady speed. The fell pony requires less keep than most horses and ponies that are used by the Purple Dragons. Horse breeders near Tyrluk and Arabel turn out several hundred every year for the express use of the army. The Fell pony stands up to 14 hands in height and has a fairly long neck, which together with well laid back shoulders gives the rider a good length of rein. The quarters are muscular and powerful and good legs are one of the qualities of the breed. The hooves are hard and open with the characteristic blue horn, and the mane and tail are long and thick.
HAMMER PONY
Bred for strength and endurance by the gold dwarves of the Great Rift, the hammer pony is equally at home on the surface or in the depths of the Underdark. This breed stands 12 hands (4 feet) in height and has a large, muscular frame that can easily support the weight of a fully armored dwarf. Colors range from golden brown to black, although the mane and tufts of hair around the ankles are always blond. The hammer pony’s favorite food is fungus of any sort, although it will feed on grass if that is all that is available. This breed is little known outside the Shaar, because it is rarely available for sale outside of the trading town of Hammer and Anvil where the gold dwarves offer their wares. A hammer pony sells for 400 gp in the immediate vicinity of the Great Rift and as much as three times that amount farther afi eld. Hammer Pony (CR 1/2): As war pony (MM 277) except +2 Str, –2 Dex, +2 Con, –2 Wis, –2 Cha.
ISLAND PONY
The Illuskan people are not known for their horsemanship. Still, the horse, or more accurately the pony, has played a key role in their civilization. The island pony seems to be native to the islands of the Trackless Sea. At 13 hands (4 feet 4 inches) in height, this large, muscular, and hardy pony has small lively ears and a barrel chest. Bay, black, and chestnut are the most common colors; stripes are common on the legs. Its sure-footed and strong hooves are made for traveling along the broken ground and usually do not require shoes. These fi ne ponies cost 75 gp on the islands of the Trackless Sea, but can cost twice that amount elsewhere. Island Pony (CR 1/4): As pony (MM 277) except +2 Str, +2 Con, –2 Cha; +2 racial bonus on Balance and Climb checks.
KROMLOR
The Kromlor is a heavy horse used for farming, mining, and other heavy work. It is named after the Kromlor family of Longsaddle, one of the first homesteader families to settle the Savage Frontier—if family histories are to be believed—which bred them from Nars and the Chionthar. They are popular with Tethens from Baldur’s Gate to points north. The Kromlor is feisty and always eager to work. This enormous animal is justly famed for its weight, size, and activity, as well as the long, silky, white hair that covers its legs from the knees down. The horse stands 18 hands (6 feet) high and weighs up to 2,200 pounds. It has a fl at face and large nostrils. The most common colors for the Kromlor are bay, black, and brown. Roans are also sometimes seen. These magnifi cent animals cost 1,000 gp. Kromlor (CR 1): As heavy horse (MM 273) except +2 Str, +2 Con.
LHESPERAN
The Lhesperan is a light horse that originated in the Shaaran town of Lhesper. It is no longer found there, killed off by the yuan-ti ages ago, but has spread throughout the Shaar and proven popular with the marauders of the Bandit Wastes. Lhesperans are chestnut in color from a golden chestnut to chocolate with a light colored mane and tail. These elegant and relaxed horses stand 14 hands (4 feet 8 inches) high. Lhesperans cost 100 gp, somewhat more than a typical light horse. Lhesperan (CR 1): As light horse (MM 273) except speed 70 ft., +2 Con, –2 Wis.
METH
The Meth was bred in northern Unther along the Chessentan border centuries ago. This light warhorse has a proud heritage of pulling war chariots throughout the Old Empires of Unther, Chessenta, and to some extent Mulhorand. This short-legged but powerful horse is best known for its strong back and sturdy disposition. It stands 15-1/2 hands (5 feet 2 inches) high and is usually solid gray in color, though most solid colors are possible. These compact horses are increasingly popular in the Vilhon Reach, and cost 450 gp. Meth (CR 1): As light warhorse (MM 274) except speed 50 ft., +2 Str, +2 Con, +2 Wis.
NARS
This breed of heavy horse has the reputation for combining strength, speed, and a placid nature. It is a popular breeding stock in Almorel, Nathoud, Narfell, Rashemen, Damara, Vaasa, and Impiltur. The Nars averages 16 hands (5 feet 4 inches) tall at the withers, making it relatively large for a heavy horse. Its coat is normally a chestnut color, although golds and blacks are also found. It is strong in the harness, capable of drawing a sled or a wagon where normally two horses are required. For its size and strength, it has a fast gait. The Nars has a good disposition and is less likely than other breeds to be spooked by sudden shocks. For these qualities, the Nars is popular with the northern nobility and yeoman farmers alike. The Nars breed is a staple of the horse markets of Nathoud, costing 250 gp on average. Nars (CR 1): As heavy horse (MM 273) except speed 60 ft., +2 Str, –2 Wis, +2 Cha.
RAURIN
This ancient breed of light warhorse has been the wellspring of many other bloodlines found in the Raurin Desert and surrounding lands such as Mulhorand, Murghôm, and Semphar. Bred first when the Raurin Desert was a green land, the Raurin has survived the drastic change to arid desert, growing tough and sturdy. The Raurin averages 15 hands (5 feet) at the withers with long and slender legs. Its coat is almost always, golden, dun, or gray in color. The breed is noted for its strength, stamina, sure-footedness, and unparalleled speed. The Raurin can survive on fodder alone (not requiring grain) and can also last three days without water. The Raurin breed is rare in the desert and virtually unknown in distant lands where it is seldom recognized. In lands where it is known, the Raurin breed costs 1,000 gp on average. Raurin (CR 1): As light warhorse (MM 274) except speed 70 ft., +2 Str, +2 Con.
SEMPHARI
One of the closest relations to the Raurin is the Semphari, a magnify cent breed of light horse. Of the known breeds, none can rival the Semphari for grace and beauty. These traits, combined with its fine stamina, sure-footedness, and intelligent nature, have made it one of the most valuable of all horses. The Semphari averages 14 hands (4 feet 8 inches) at the withers. Its body is light, its muscles lean and trim, and its legs long and slender. The coat is almost always chestnut or white, fading to gray near the rump. The mane and tail are long. The Semphari is not a widespread breed, found mostly in Semphar and Murghôm. There, the lords and nobles keep breeding stables and vie to produce the fi nest horses. Outside this area, the Semphari is less well known, although its qualities are easily visible and thus still fetch a commanding price. Most of the horses are sold to kings and nobles as breeding stock. The breed costs 2,000 gp on average, but is almost impossible to fi nd outside its homeland. Semphari (CR 1): As light horse (MM 273) except +2 Con, +2 Dex, +2 Cha; +2 racial bonus on Listen checks. The Semphari grants a +1 bonus on its rider’s Ride checks. Its DC for learning tasks is reduced by 2, and it can learn them in half the normal amount of time.
SHAARAN ZEBRA
The Shaaran Zebra roams wildly throughout the plains of the Shaar and into the Eastern Shaar. It is a stout light horse that stands 13 hands (4 feet 4 inches) at the withers and can weigh up to 630 pounds. It is distinguished from other horses by its striking pattern of broad, alternating, vertical black and white stripes. It has a heavy head, stout body, and a short, thick mane. It has a “bark” quite unlike the neigh or bray of most equines. Also, unlike most horses, the Shaaran zebras exhibit a harem-type social organization and consequently, are difficult to separate from their herd to train effectively. Shaaran Zebra (CR 1): As light horse (MM 273) except +2 Con, +2 Wis, –2 Cha. The mount imposes a –2 penalty on Handle Animal and Ride checks.
SHAD’IAR
The Shad’iar ride and breed small, strong, sure-footed horses from Calimite and Lhesperan stock, which thrive on nothing more than the tall grasses of the Lands of the Lion (though many are spoiled with the occasional carrot, radish, or kohlrabi). These light warhorses are hardier than normal. They are trained to carry their riders into battle and are diffi cult to spook. These noble beasts of burden are more than stock to the tribes, however. They are an integral part of the culture, deeply loved and intertwined with the nomad’s history and lore. A Shad’iar stands 14 hands (4 feet 8 inches) at the withers. The breed comes in dun, tan, brown, and black, and many have dappled hindquarters. The Shad’iar tribes rarely sell their exceptional horses to outsiders, but do sell them to each other for 1,050 gp. Shad’iar (CR 1): As light warhorse (MM 274) except +2 Con, +2 Wis.
SOSSER
The Sosser is a mix of steppe horse and other breeds favored by the farmers of the far north. It is commonly found in the lands of Sossal, Narfell, Vaasa, Damara, and Thar. It is not a glamorous animal, but it is not as homely as its cousin the steppe horse. The Sosser is a smallish light horse, about 14 hands (4 feet 8 inches) at the withers. The Sosser is valued for its sure-footedness, strength, and ability to resist the cold. Its neck is long and its head narrow. The hooves are broader than most. The coat is normally chestnut or copper and grows long during the cold season. The Sosser is bred to endure the cold weather of the far northern mountains and to serve as a work animal. It is strong in the harness, capable of drawing a sled or a wagon where normally two horses are required. The breed costs 90 gp on average. Sosser (CR 1): As light horse (MM 273) except +2 Str, +2 Dex, –2 Cha. A Sosser has resistance to cold 5 and receives a +2 resistance bonus on saving throws against cold-based attacks.
STEPPE
This breed of light horse resembles a cross between a horse and a pony. It is not a graceful or attractive mount, nor is it large and powerful-looking. However, its homely appearance disguises an equine of great endurance and strength. The Steppe horse averages 13 hands (4 feet 4 inches) at the withers. It has a short neck, large head, and is heavily boned, making it a small, ungainly mount. It has a shaggy winter coat of copper or bronze with a lighter yellow stripe down the back. For all its short legs, the Steppe horse can go swiftly for long distances. It is strong and even-natured, making it steady in battle. The steppe horse survives on grazing alone, not needing separate supplies of grain, and has great endurance. Still, the steppe horse is not valuable or widely sought after. The Tuigan tribes of the Endless Waste and the folk of Rashemen most commonly ride it. Outside of this region, the Steppe horse is known only in Thesk and does not command high prices. Only those breeders seeking strength and stamina for their own bloodlines are likely to consider the steppe horse worth greater than normal sums. The breed costs 70 gp on average, but is almost impossible to fi nd outside the lands previously mentioned. Steppe (CR 1): As light horse (MM 273) except +4 natural armor, +2 Str, –2 Dex, +2 Con, –2 Cha.
THARURR
The Tharurr is a smallish heavy warhorse that is just as likely to be used as a workhorse. This pure breed was originally found and used by the ogres of Thar; its name means “Thar’s horse” in the language of giants. In the wake of Thar’s fall centuries ago, the breed has become common among the Eraka raiders of the Ride, the farmers of Damara, and many of the noble warriors of Impiltur. They are bright, eager to please, and athletic horses, easily trained and capable of making their way through the broken ground and mountains of northern Faerûn. A Tharurr stands 15-1/2 hands (5 feet 2 inches) high and is usually dappled gray or white. Its sturdy bone structure and powerful hindquarters characterize it. The creature sells for 800 gp. Tharurr (CR 2): As heavy warhorse (MM 273) except +2 Dex, +2 Wis, +2 Cha; +2 racial bonus on Climb checks.
UGLIB
This skewbald donkey is of dwarven breeding but is used widely by the gnomes and even at times by other races. It is hardy and stable, but ugly in the extreme, with mottled hair that often grows in tufts, beady eyes, and a stubby tail. The breed also is prone to growing harmless but noticeable bone spurs. Dwarf and gnome miners use the breed commonly, having built portals to transport stock wherever they are needed. The Uglib sells for 25 gp among dwarves and gnomes and for 35 gp to others willing to buy them. Uglib (CR 1/3): As donkey (MM 272) except +3 natural armor, +4 Str, +2 Con, –2 Cha; +2 racial bonus on Balance and Climb checks.
WHITESHIELD
Bred for mountainous and rocky terrain, the sure-footed whiteshield is a highly prized and thickly muscled war pony favored by shield dwarves across the North. It has a shaggy cream-colored winter coat that gives way to a somewhat prickly, dark brown hide in the summer months. The whiteshield is named for the distinctive shield-shaped patch of pure white hair always found on the forehead of purebred members of this breed. Many dwarf warriors tattoo or paint their own shield device onto the shield-shaped mark before going into battle. This breed stands 12-1/2 hands (4 feet 2 inches) in height and has a large, muscular frame that can easily support the weight of a fully armored dwarf. Ponies of this breed cost 200 gp in dwarf clanholds across the North, but when they are rarely offered for sale to nondwarves, they can command as much as fi ve times that price. Whiteshield Pony (CR 1/2): As war pony (MM 277) except +2 Str, +2 Dex, –2 Wis, –2 Cha.
HORSE BREEDS OF THE REALMS
Note: The Legendary Narheim Silvershadows of The Ungol Grasslands (North Silver Marches) are not included here as their number is so small and they are supernatural creatures with magical ability.
Equines—horses, donkeys, mules, zebras, and ponies—are found in many varieties across Faerûn, each bred for a specifi c task. Perhaps surprising to some, most of the best horse breeders are humans. Dwarves and gnomes have never found it easy to bring horses into the Underdark, elves favor magical mounts (most of which make even the most prized horse seem rather mundane), halfl ings have proven happy with the efforts of the humans, and orcs prefer less domestic mounts, such as war pigs and worgs. Battle effi gy As a general note, equines are measured in hands where a hand equals 4 inches), and height measurements refer to the distance from the ground to the horse’s withers (shoulders), not to the top of the head. Most breeds of equines in Faerûn are identical in price and characteristics with one of the various kinds of equines described in the Monster Manual, as detailed here.
Horse Groups:
Baroque – Strong descendants of war horses
Cob – a small, strong and stout horse, common riding horse
Colt – Young (less than 4) male horse
Courser – Swift and strong trained to be a warhorse
Destrier – a strong horse trained for war, usually stallions
Draft/Dray – a powerful work horse
Filly – Young (less than 4) female horse
Garron – an undersized but sturdy beast
Gelding – A colt that has been castrated after 4 years of age
Grade – a mongrel horse of mixed or unknown parentage
Hobby – a small war horse used by skirmishers
Jennet – small riding horse favored by noble ladies
Mare –A filly that reaches 4 years of age
Palfrey – a fine horse prized by nobles
Ridgling – A colt that reaches 4 years and is incompletely castrated
Rouncey – war horse generally used by poor knights and squires
Stallion – A colt that has not been castrated after 4 years of age
Heavy horse breeds include
Amphailan
Cream draft
Faerdskin*
Kromlor*
Miradan’s
Nars*
Phlan cart horse
Sembian draft
Tendal’s breed
Heavy warhorse breeds include
Amphailan black charger
Cormyrean destrier*
Ostorian
Tantran destrier
Tharurr*
Light horse breeds include
Amphail Gray*
Baldurian riding horse
Balserran*
Barrowright farm
Chionthar*
Darromar
Duquala*
Esmel long rider
Everlundian Ranger*
Fox Trotter
Halruaan
Lhesperan*
Mintan riding horse
Mucklestone
New Forest
Semphari*
Shaaran Zebra*
Shire rider
Sosser*
Steppe*
Light warhorse breeds include
Akhal-Tara*
Andaluarian*
Calimite*
Cyaddar*
Dambraii*
Duskwood Skewbald
Emberhawk
Golden Trotter
Ixinosia Longhair
Meth*
Raurin*
Shad’iar*
Thayan Black
Vilhon riding warhorse
Pony breeds include
Dale Pony*
Forest pony
Hammer Pony*
Island Pony*
Nether pony
Orsraun pony
Shire pony
Snowflake Mountain pony
Sunrise pony
Uglib*
War pony breeds include
Fell Pony*
Hammer war pony
Whiteshield*
* Detailed below
Faerûn has several unique equine breeds as well, each of which is in some way or ways an exception from the norm. These unique breeds are described below.
AKHAL-TARA
The Akhal-Tara comes from the Arabian lands of Zakhara. Sages and horse breeders say the Akhal-Tara has been around for over 2,000 years, making it one of the oldest known breeds on Faerun. This breed is another cavalry horse, seeing widespread use among the armies of the Land of Fate. It is said that one of the ancient Grand Caliphs received the first Akhal-Tara stallion from a friendly genie. Akhal-Tara horses have long and slender heads with expressive eyes. It has a short, silky mane, or often none at all and a short tail. This breed has a narrow chest, long back, and flat ribs. The legs are long and slender, clearly revealing the tendons. It averages 15-15.1 hands in height. It is often dun in color, although it can be bay and gray, with a pale golden coat preferred. Wealthy caliphs often are able to get a shiny, golden color to the horse's coat. These exquisite horses are rarely found outside of the Land of Fate. Should any be found in the Barbaric North, the price could easily exceed 60,000 gp.
AMPHAIL GRAY
This variety of equine, bred exclusively in Amphail far to the north, is famous across Faerûn for being loyal and hardy. These dappled gray light horses stand 16 hands (5 feet 4 inches) at the withers and are otherwise unremarkable in appearance. Nevertheless, they are highly priced, averaging 225 gp. Amphail Gray (CR 1): As light horse (MM 273) except +2 Con, +2 Wis, +2 Cha.
ANDALUARIAN
The Andaluarian comes from the realm of Impiltur, and is primarily used as a cavalry mount. The Andaluarian has a distinguished appearance, usually appearing in the colors white and light gray, and occasionally bay. It is a compact horse with excellent proportions, and usually stands at 15.2 hands. The mane and tail are abundant, and the breed has a flat or slightly convex nose, small ears, and its head is set on a substantial neck. The chest is quite massive and the quarters are lean. The Andaluarian is renowned for its ability to learn and its superb temperament. This particular breed was established in 1135 DR, during the early rise of the Impilturians and their battles against hobgoblins.
BALSERRAN
The Balserran sees widespread use in Western Faerun, being a superbly fast galloper. The Balserran is quite gentle, and excels in jumping, games, reining, roping, endurance and as gentle family horses. The Balserran's coat is often colorful and features unique coat patterns, and many are of bay, white or gray in color, with black spots near the rump.
CALIMITE
Coming out of the Calim Desert, these horses are said to be blessed with the speed of great Calim himself. The Calimite is one of Faerûn’s most famous horses, known for its great speed, endurance, and pure breeding. The breed is further distinguished by its beautiful and delicate head, large and prominent eyes, arched neck, deep chest, silky coat, full mane, and high tail carriage. Standing 14-1/2 hands (4 feet 10 inches) high, these light warhorses can be chestnut, gray, bay, or black with black and white markings on the face and legs. These beasts are highly valued and highly priced, averaging 1,650 gp. Calimite (CR 1): As light warhorse (MM 274) except speed 70 ft., +2 Con.
CHIONTHAR
Named for the region of its prevalence, the Chionthar is known by a variety of names, including the Reaching and the Cormyte riding horse. It is popular throughout both the Western and Eastern Heartlands, and quality ranches are known in Hluthvar, Iriaebor, Asbravn, Arabel, Waymoot, and Harrowdale. The Chondathans of the Vilhon Reach originally bred this light horse centuries ago; the Chionthar shows the influence of the Calimite and the Dambraii. Cormyreans perfected the breed. It stands 16 hands (5 feet 4 inches) at the withers, has a long neck, and a dignified head with widely spaced intelligent eyes. Coat colors include bay, dark bay, chestnut, black, and gray; white markings are common on the face and legs. This horse is strong and swift, as well as easily trained. Not much of a workhorse, the breed is especially prized by travelers and messengers. A solid but common horse, the Chionthar’s sale value averages about 200 gp. Chionthar (CR 1): As light horse (MM 273) except speed 70 ft., +2 Str, –2 Wis. Any character riding a Chionthar gains a +1 bonus on Ride checks.
CORMYREAN DESTRIER
The Cormyrean destrier is perhaps the finest heavy warhorse in all of Faerûn. The breed is relatively new; King Azoun I ordered and supervised their breeding sometime around 400 DR from Nar and Tharurr stock. Although it is now encountered throughout western and northern Faerûn, the best Cormyrean destriers are still found on the ranches outside Arabel and Waymoot. Cormyreans are the most commonly depicted warhorse among castle and palace wall tapestries across much of Faerûn. Outside of Cormyr, the Cormyrean destrier can also be found as a workhorse pulling beer wagons and heavy plows. A mature stallion stands 17 hands (5 feet 8 inches) high and can weigh up to 2,200 pounds. It has wide-set, expressive eyes and a noticeably convex nose. It is often bay, brown, black, or gray, and usually costs more than 1 gp per pound, averaging 2,500 gp. Cormyrean Destrier (CR 2): As heavy warhorse (MM 273) except +2 Str, +2 Wis. Any character riding a Cormyrean destrier gains a +1 bonus on Ride checks.
CYADDAR
The Cyaddar is another of the unique horses of Faerun, being found exclusively in the Anauroch Desert. The Bedine tribes keep a few of these horses, primarily to counter the Zhentilar presence withing their desert. Bedine legends speak of the first appearance of the Cyaddar breed when the swirling winds sent by Kozah manifested as a horse that could "fly without wings". The Cyaddar is extremely swift and hardy, requiring little water, which makes it perfect for the harsh enviroment of Anauroch. The breed's eyes are prominent on the head, has large nostrils and a small teacup muzzle. Its gracefully arched neck rises out of a long sloping shoulder and broad chest. A short, strong back and high trail carriage complete the picture. Cyaddars come in grey, chestnut, bay and roan and an occasional solid black. Most of the breed stand between 14.2 and 15.2 hands in height and weigh between 800 and 1,000 pounds.
DALES PONY
The Dales pony goes by many names throughout the Dales, Moonsea, the Vast, and Damara. These ponies work on farms and ranches, in mines, and for merchants throughout the region. Having been mixed with ponies and horses of almost all breeds, the Dales pony’s appearance is as varied as the species of horses, although they are often piebald or skewbald. Nevertheless, the breed maintains its superior survival traits, a powerful jump, and sure-footedness. Standing 12 hands (4 feet) high, the Dales pony is also a popular training pony among the wealthy of central and northeastern Faerûn. These highly prized ponies cost 120 gp. Dales Pony (CR 1/4): As pony (MM 277) except +2 Con; +2 racial bonus on Balance, Climb, and Jump checks. Any character riding a Dales pony gains a +1 bonus on Ride checks, and Handle Animal checks made against a Dales pony receive a +2 bonus.
DAMBRAII
Dambraii steeds are prized throughout the Shining South. A Dambraii that leaves Dambrath is considered the equal of any light warhorse found elsewhere. In truth, those who manage to get their hands on a purebred Dambraii horse will find it tough, fast, and easy to train. However, only the poorest horseflesh actually leaves Dambrath. Someone facing a troop of Dambraii cavalry quickly learns that the best horses are kept in Dambrath. A cavalry troop on Dambraii horses can move at a speed that is unheard of by any other cavalry troop. They are all battle trained and very dependable in combat. Dambraii riders are almost never thrown, at least while their horses still live. It is interesting to note that the superior qualities of Dambraii horses are reduced outside their land. Perhaps this is proof that arkas grass (which grows only in Dambrath) was indeed created for horses. Horses fed on arkas grass during the first years of their lives become superior animals; this is a little-known secret outside of Dambrath. The horses of Dambrath are smaller than usual, standing only 13-1/2 hands (4 feet 6 inches) high. They are always piebald or skewbald, generally, white on black, or black on white. Browns and grays do exist, but are rare. These amazing steeds sell for 1,800 gp. Dambraii (CR 1): As light warhorse (MM 274) except speed 70 ft., +2 Dex, +2 Con. Handle Animal checks made against a Dambraii gain a +2 bonus, and it can be trained in half the normal amount of time.
DUQUALA
The Duquala is a relatively new breed of horse appearing in Maztica. Enterprising Amnian merchants have managed to breed a few of these magnificent horses on their plantations in Payit near Helmsport. The Duquala is well suited for the humidity of Maztica's jungles. The head is lean, and the facial profile is straight or slightly convex. The size of the head is medium in the female and moderately more developed around the jaw in the male. The profile is erect, the eyes full, expressive and lively. The muzzle is medium sized, firm and with movement. The excellent senses of the Duquala have enabled it and its rider to escape from ambush. The neck is wider at its base and much finer the closer to the head, which should form a striaght angle. The manes are abundant and beautiful. Adult horses stand 14.1 to 15.2 hands high in the female and 14.2 to 15.3 hands in the male. The coat is silky and all colors are permissible, but albinos are quite rare and frowned upon.
EVERLUNDIAN RANGER HORSE
This breed is maintained by horse traders in Everlund in the North. The breed is often sold to rangers traversing the Northern wilds. The Everlundian breed is very fickle and temperamental, which makes it uniquely suitable for the ever roaming rangers and wilderness scouts who keep track of the ever increasing goblinkin. The ranger horse has a high arched neck which ripples with hard muscle. Its body is also well muscled and thick around the midsection, enabling it to carry a fair size load of equipment. It is extremely hardy and its powerful legs enable it to reach speeds of almost 35 mph. The colors of the coat do not follow any breeding pattern, which lends more credence to the horse's fickle nature.
FAERDSKIN
The Faerdskin can be found throughout the Heartlands and North oF Faerun. This is another horse that sees widespread use in daily life. The color of the Faerdskin is varied and the more beautiful or rare the color the more superior the genetic heritage they possess. Faerdskins have been long noted for their superior qualities and strength. They have more stamina, more determination, harder feet, better bone and are generally hardier than other horses. A Faerdskin with weak or spavined legs is a rarity. "Tough as wet leather" is a good description of a Faerdskin.
FELL PONY
This breed sees heavy use as the mount of choice for Cormyr's mountain patrols, as well as a patrol horse into areas like the Stonelands and Goblin Marches. Its docile temperament makes it popular with riding and trekking stables, and is also a credible jumper and has the ability to trot for long distances at a steady speed. The fell pony requires less keep than most horses and ponies that are used by the Purple Dragons. Horse breeders near Tyrluk and Arabel turn out several hundred every year for the express use of the army. The Fell pony stands up to 14 hands in height and has a fairly long neck, which together with well laid back shoulders gives the rider a good length of rein. The quarters are muscular and powerful and good legs are one of the qualities of the breed. The hooves are hard and open with the characteristic blue horn, and the mane and tail are long and thick.
HAMMER PONY
Bred for strength and endurance by the gold dwarves of the Great Rift, the hammer pony is equally at home on the surface or in the depths of the Underdark. This breed stands 12 hands (4 feet) in height and has a large, muscular frame that can easily support the weight of a fully armored dwarf. Colors range from golden brown to black, although the mane and tufts of hair around the ankles are always blond. The hammer pony’s favorite food is fungus of any sort, although it will feed on grass if that is all that is available. This breed is little known outside the Shaar, because it is rarely available for sale outside of the trading town of Hammer and Anvil where the gold dwarves offer their wares. A hammer pony sells for 400 gp in the immediate vicinity of the Great Rift and as much as three times that amount farther afi eld. Hammer Pony (CR 1/2): As war pony (MM 277) except +2 Str, –2 Dex, +2 Con, –2 Wis, –2 Cha.
ISLAND PONY
The Illuskan people are not known for their horsemanship. Still, the horse, or more accurately the pony, has played a key role in their civilization. The island pony seems to be native to the islands of the Trackless Sea. At 13 hands (4 feet 4 inches) in height, this large, muscular, and hardy pony has small lively ears and a barrel chest. Bay, black, and chestnut are the most common colors; stripes are common on the legs. Its sure-footed and strong hooves are made for traveling along the broken ground and usually do not require shoes. These fi ne ponies cost 75 gp on the islands of the Trackless Sea, but can cost twice that amount elsewhere. Island Pony (CR 1/4): As pony (MM 277) except +2 Str, +2 Con, –2 Cha; +2 racial bonus on Balance and Climb checks.
KROMLOR
The Kromlor is a heavy horse used for farming, mining, and other heavy work. It is named after the Kromlor family of Longsaddle, one of the first homesteader families to settle the Savage Frontier—if family histories are to be believed—which bred them from Nars and the Chionthar. They are popular with Tethens from Baldur’s Gate to points north. The Kromlor is feisty and always eager to work. This enormous animal is justly famed for its weight, size, and activity, as well as the long, silky, white hair that covers its legs from the knees down. The horse stands 18 hands (6 feet) high and weighs up to 2,200 pounds. It has a fl at face and large nostrils. The most common colors for the Kromlor are bay, black, and brown. Roans are also sometimes seen. These magnifi cent animals cost 1,000 gp. Kromlor (CR 1): As heavy horse (MM 273) except +2 Str, +2 Con.
LHESPERAN
The Lhesperan is a light horse that originated in the Shaaran town of Lhesper. It is no longer found there, killed off by the yuan-ti ages ago, but has spread throughout the Shaar and proven popular with the marauders of the Bandit Wastes. Lhesperans are chestnut in color from a golden chestnut to chocolate with a light colored mane and tail. These elegant and relaxed horses stand 14 hands (4 feet 8 inches) high. Lhesperans cost 100 gp, somewhat more than a typical light horse. Lhesperan (CR 1): As light horse (MM 273) except speed 70 ft., +2 Con, –2 Wis.
METH
The Meth was bred in northern Unther along the Chessentan border centuries ago. This light warhorse has a proud heritage of pulling war chariots throughout the Old Empires of Unther, Chessenta, and to some extent Mulhorand. This short-legged but powerful horse is best known for its strong back and sturdy disposition. It stands 15-1/2 hands (5 feet 2 inches) high and is usually solid gray in color, though most solid colors are possible. These compact horses are increasingly popular in the Vilhon Reach, and cost 450 gp. Meth (CR 1): As light warhorse (MM 274) except speed 50 ft., +2 Str, +2 Con, +2 Wis.
NARS
This breed of heavy horse has the reputation for combining strength, speed, and a placid nature. It is a popular breeding stock in Almorel, Nathoud, Narfell, Rashemen, Damara, Vaasa, and Impiltur. The Nars averages 16 hands (5 feet 4 inches) tall at the withers, making it relatively large for a heavy horse. Its coat is normally a chestnut color, although golds and blacks are also found. It is strong in the harness, capable of drawing a sled or a wagon where normally two horses are required. For its size and strength, it has a fast gait. The Nars has a good disposition and is less likely than other breeds to be spooked by sudden shocks. For these qualities, the Nars is popular with the northern nobility and yeoman farmers alike. The Nars breed is a staple of the horse markets of Nathoud, costing 250 gp on average. Nars (CR 1): As heavy horse (MM 273) except speed 60 ft., +2 Str, –2 Wis, +2 Cha.
RAURIN
This ancient breed of light warhorse has been the wellspring of many other bloodlines found in the Raurin Desert and surrounding lands such as Mulhorand, Murghôm, and Semphar. Bred first when the Raurin Desert was a green land, the Raurin has survived the drastic change to arid desert, growing tough and sturdy. The Raurin averages 15 hands (5 feet) at the withers with long and slender legs. Its coat is almost always, golden, dun, or gray in color. The breed is noted for its strength, stamina, sure-footedness, and unparalleled speed. The Raurin can survive on fodder alone (not requiring grain) and can also last three days without water. The Raurin breed is rare in the desert and virtually unknown in distant lands where it is seldom recognized. In lands where it is known, the Raurin breed costs 1,000 gp on average. Raurin (CR 1): As light warhorse (MM 274) except speed 70 ft., +2 Str, +2 Con.
SEMPHARI
One of the closest relations to the Raurin is the Semphari, a magnify cent breed of light horse. Of the known breeds, none can rival the Semphari for grace and beauty. These traits, combined with its fine stamina, sure-footedness, and intelligent nature, have made it one of the most valuable of all horses. The Semphari averages 14 hands (4 feet 8 inches) at the withers. Its body is light, its muscles lean and trim, and its legs long and slender. The coat is almost always chestnut or white, fading to gray near the rump. The mane and tail are long. The Semphari is not a widespread breed, found mostly in Semphar and Murghôm. There, the lords and nobles keep breeding stables and vie to produce the fi nest horses. Outside this area, the Semphari is less well known, although its qualities are easily visible and thus still fetch a commanding price. Most of the horses are sold to kings and nobles as breeding stock. The breed costs 2,000 gp on average, but is almost impossible to fi nd outside its homeland. Semphari (CR 1): As light horse (MM 273) except +2 Con, +2 Dex, +2 Cha; +2 racial bonus on Listen checks. The Semphari grants a +1 bonus on its rider’s Ride checks. Its DC for learning tasks is reduced by 2, and it can learn them in half the normal amount of time.
SHAARAN ZEBRA
The Shaaran Zebra roams wildly throughout the plains of the Shaar and into the Eastern Shaar. It is a stout light horse that stands 13 hands (4 feet 4 inches) at the withers and can weigh up to 630 pounds. It is distinguished from other horses by its striking pattern of broad, alternating, vertical black and white stripes. It has a heavy head, stout body, and a short, thick mane. It has a “bark” quite unlike the neigh or bray of most equines. Also, unlike most horses, the Shaaran zebras exhibit a harem-type social organization and consequently, are difficult to separate from their herd to train effectively. Shaaran Zebra (CR 1): As light horse (MM 273) except +2 Con, +2 Wis, –2 Cha. The mount imposes a –2 penalty on Handle Animal and Ride checks.
SHAD’IAR
The Shad’iar ride and breed small, strong, sure-footed horses from Calimite and Lhesperan stock, which thrive on nothing more than the tall grasses of the Lands of the Lion (though many are spoiled with the occasional carrot, radish, or kohlrabi). These light warhorses are hardier than normal. They are trained to carry their riders into battle and are diffi cult to spook. These noble beasts of burden are more than stock to the tribes, however. They are an integral part of the culture, deeply loved and intertwined with the nomad’s history and lore. A Shad’iar stands 14 hands (4 feet 8 inches) at the withers. The breed comes in dun, tan, brown, and black, and many have dappled hindquarters. The Shad’iar tribes rarely sell their exceptional horses to outsiders, but do sell them to each other for 1,050 gp. Shad’iar (CR 1): As light warhorse (MM 274) except +2 Con, +2 Wis.
SOSSER
The Sosser is a mix of steppe horse and other breeds favored by the farmers of the far north. It is commonly found in the lands of Sossal, Narfell, Vaasa, Damara, and Thar. It is not a glamorous animal, but it is not as homely as its cousin the steppe horse. The Sosser is a smallish light horse, about 14 hands (4 feet 8 inches) at the withers. The Sosser is valued for its sure-footedness, strength, and ability to resist the cold. Its neck is long and its head narrow. The hooves are broader than most. The coat is normally chestnut or copper and grows long during the cold season. The Sosser is bred to endure the cold weather of the far northern mountains and to serve as a work animal. It is strong in the harness, capable of drawing a sled or a wagon where normally two horses are required. The breed costs 90 gp on average. Sosser (CR 1): As light horse (MM 273) except +2 Str, +2 Dex, –2 Cha. A Sosser has resistance to cold 5 and receives a +2 resistance bonus on saving throws against cold-based attacks.
STEPPE
This breed of light horse resembles a cross between a horse and a pony. It is not a graceful or attractive mount, nor is it large and powerful-looking. However, its homely appearance disguises an equine of great endurance and strength. The Steppe horse averages 13 hands (4 feet 4 inches) at the withers. It has a short neck, large head, and is heavily boned, making it a small, ungainly mount. It has a shaggy winter coat of copper or bronze with a lighter yellow stripe down the back. For all its short legs, the Steppe horse can go swiftly for long distances. It is strong and even-natured, making it steady in battle. The steppe horse survives on grazing alone, not needing separate supplies of grain, and has great endurance. Still, the steppe horse is not valuable or widely sought after. The Tuigan tribes of the Endless Waste and the folk of Rashemen most commonly ride it. Outside of this region, the Steppe horse is known only in Thesk and does not command high prices. Only those breeders seeking strength and stamina for their own bloodlines are likely to consider the steppe horse worth greater than normal sums. The breed costs 70 gp on average, but is almost impossible to fi nd outside the lands previously mentioned. Steppe (CR 1): As light horse (MM 273) except +4 natural armor, +2 Str, –2 Dex, +2 Con, –2 Cha.
THARURR
The Tharurr is a smallish heavy warhorse that is just as likely to be used as a workhorse. This pure breed was originally found and used by the ogres of Thar; its name means “Thar’s horse” in the language of giants. In the wake of Thar’s fall centuries ago, the breed has become common among the Eraka raiders of the Ride, the farmers of Damara, and many of the noble warriors of Impiltur. They are bright, eager to please, and athletic horses, easily trained and capable of making their way through the broken ground and mountains of northern Faerûn. A Tharurr stands 15-1/2 hands (5 feet 2 inches) high and is usually dappled gray or white. Its sturdy bone structure and powerful hindquarters characterize it. The creature sells for 800 gp. Tharurr (CR 2): As heavy warhorse (MM 273) except +2 Dex, +2 Wis, +2 Cha; +2 racial bonus on Climb checks.
UGLIB
This skewbald donkey is of dwarven breeding but is used widely by the gnomes and even at times by other races. It is hardy and stable, but ugly in the extreme, with mottled hair that often grows in tufts, beady eyes, and a stubby tail. The breed also is prone to growing harmless but noticeable bone spurs. Dwarf and gnome miners use the breed commonly, having built portals to transport stock wherever they are needed. The Uglib sells for 25 gp among dwarves and gnomes and for 35 gp to others willing to buy them. Uglib (CR 1/3): As donkey (MM 272) except +3 natural armor, +4 Str, +2 Con, –2 Cha; +2 racial bonus on Balance and Climb checks.
WHITESHIELD
Bred for mountainous and rocky terrain, the sure-footed whiteshield is a highly prized and thickly muscled war pony favored by shield dwarves across the North. It has a shaggy cream-colored winter coat that gives way to a somewhat prickly, dark brown hide in the summer months. The whiteshield is named for the distinctive shield-shaped patch of pure white hair always found on the forehead of purebred members of this breed. Many dwarf warriors tattoo or paint their own shield device onto the shield-shaped mark before going into battle. This breed stands 12-1/2 hands (4 feet 2 inches) in height and has a large, muscular frame that can easily support the weight of a fully armored dwarf. Ponies of this breed cost 200 gp in dwarf clanholds across the North, but when they are rarely offered for sale to nondwarves, they can command as much as fi ve times that price. Whiteshield Pony (CR 1/2): As war pony (MM 277) except +2 Str, +2 Dex, –2 Wis, –2 Cha.